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    O mnie

    O mnie
    Professional 3D visualizer with a focus on interiors and commercial spaces. I create renders that feel real: no flat or plastic-looking objects, just convincing materials and natural lighting. Using 3ds Max + Corona, I build scenes that show the space as it would look in life — with the right mood, depth, and details. What I do well: Realistic materials: fabric noise, wood grain, stone veins, metal wear — I set up shaders to reflect real-world behavior. Lighting for specific atmospheres: daylight setups with Physical Sun/Physical Sky, evening mood lighting, retail/island lighting in malls, minimizing harsh shadows while keeping form clear. Scene optimization and render workflow: I keep scenes clean and efficient so we get high-quality results without unnecessary delays. Precise modeling for visualization: frames, rounded corners, volumetric elements, arranging objects along paths, scaling without shifting pivot points. I treat every project as a collaboration: I clarify the brief, propose lighting and composition options, and deliver revisions that match the client’s vision.

    Doświadczenie afiliacyjne

    Brak danych

    Doświadczenie zawodowe

    Brak danych

    Umiejętności

    3ds Max: modeling
    modifiers
    scene organization
    pivot management
    array/spacing tools
    Boolean operations.
    Corona Renderer: lighting (Physical Sun/Physical Sky
    Corona Light)
    materials
    tone mapping
    noise control
    render optimization
    AOVs/render passes.
    V‑Ray (если есть опыт): material and lighting setup
    render workflow.

    Znajomość języków

    Początkujący Angielski

    Typ zatrudnienia

    Typ zatrudnienia
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