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Diseñador gráfico
A convenir
Rusia
Por proyectoTrabajo remoto
Sobre ti
Sobre ti
Professional 3D visualizer with a focus on interiors and commercial spaces. I create renders that feel real: no flat or plastic-looking objects, just convincing materials and natural lighting. Using 3ds Max + Corona, I build scenes that show the space as it would look in life — with the right mood, depth, and details.
What I do well:
Realistic materials: fabric noise, wood grain, stone veins, metal wear — I set up shaders to reflect real-world behavior.
Lighting for specific atmospheres: daylight setups with Physical Sun/Physical Sky, evening mood lighting, retail/island lighting in malls, minimizing harsh shadows while keeping form clear.
Scene optimization and render workflow: I keep scenes clean and efficient so we get high-quality results without unnecessary delays.
Precise modeling for visualization: frames, rounded corners, volumetric elements, arranging objects along paths, scaling without shifting pivot points.
I treat every project as a collaboration: I clarify the brief, propose lighting and composition options, and deliver revisions that match the client’s vision.
Experiencia en afiliación
No hay datos disponibles
Experiencia laboral
No hay datos disponibles
Habilidades
3ds Max: modeling
modifiers
scene organization
pivot management
array/spacing tools
Boolean operations.
Corona Renderer: lighting (Physical Sun/Physical Sky
Corona Light)
materials
tone mapping
noise control
render optimization
AOVs/render passes.
V‑Ray (если есть опыт): material and lighting setup
render workflow.
Dominio de idiomas
Principiante Inglés
Tipo de empleo
Tipo de empleo
Por proyecto
Formato de trabajo
Trabajo remoto
Horario de trabajo
Flexible
Reubicación
No posible
Viajes de trabajo
Viajes posibles